Archive for category Dread Summons
Since last I wrote, I have:
- made a 6.5-hour drive by myself – after 4 hours of sleep and a busy day;
- attended a counter-protest against the Westboro Baptist Church;
- decided on a graduate school to attend for Library and Information Science (University of Illinois at Urbana-Champaign, woo woo);
- given my 30-day notice for my apartment lease;
- received word that I’ll definitely be working for the U.S. Census Bureau this summer;
- designed and painted a Drake Relays street square for Anime Club;
- attended my second comics convention, C2E2
- (and consequently managed not to dissolve while telling Danielle Corsetto, Erica Henderson, and most especially Kris Straub how much I enjoy their works);
- and listened to Neil Gaiman give a reading (also at C2E2).
Overall, though, I’ve been struggling against apathy. Senioritis has hit, and I’ve stopped caring about most of my classes. The homework, the projects… Little seems relevant anymore, and truth be told, the apathy is preferable to my previous panic. I can do this, I know I can. But I’m so very ready for undergrad to be over.
Regarding the capstones, I’m ready to talk about Dread Summons a bit. The premise is that a novice from a supernatural control agency gets sent to a haunted apartment, where she must summon a spirit and return the apartment’s inhabitants to normal. It is a third-person adventure game, in 2-D and with my own artwork. Dread Summons will not be completed in time for my capstone presentation, but I hope to have the interface, controls, and a puzzle ready by then. I’m using C++ with OpenGL for the code. Even though I’d hoped to use Squeak Smalltalk, it would take way too much time to learn. And I don’t have a lot of time right now.
The prologue of Multiversed has been rewritten. I decided it would be better to leave out all the fancy foreshadowing and flashbacks, focusing instead on what happens after Ian and Bea start world-traveling. They’re perfect for asking, “What the hell is going on?!” and demanding answers. The sooner we get the explanations out of the way and into the narrative proper, the better.
Nearly all the character sheets are done too. Only Damien’s and Cecelia’s are left. Unfortunately, even if I finish them today, I won’t have the time to draw roughs of the revised introduction to show my classmates. I’m a little disappointed about that, considering how greatly it could help them understand how the script would be translated into comics, but at the same time… I dunno. It’s a lot of work I just don’t want to do right now. Ah, apathy strikes again.
I have a feeling that every post from now ’til the end of the semester will be in the “Multiversed” category as well as the “Spring 2010 Semester” category. It makes sense – I’ve been daydreaming about Multiversed for over a year. I know what needs to be done for this project. Hopefully it doesn’t turn out to be a bad thing, that I spend all my time working on Multiversed and ignore the semester’s other obligations. *sighs*
Speaking of my other projects, I have a plot for my CS capstone game! And a main character design (no name yet, unfortunately)! The game will be called “Dread Summons,” but I’m going to keep the plot to myself for a bit. Implementation-wise, I’ve been learning Squeak Smalltalk and it seems perfect for my purposes except for one thing… Squeak doesn’t convert animated .gifs very well if they use transparency. This could mean that animation is out of the question. It could also mean that I need to tell Squeak to animate stills, or that I need to mess with some code to make the Morph class do what I want. Either way, I’ve got a lot of work ahead of me.
As for Multiversed… I accidentally did a bad thing. Last post I reported I was “too tired” to redesign Bea, but perfectly okay to ink Qinzolquani. I neglected to mention that I’d inked an old sketch of Bea as well.
Until yesterday, I assumed that the process of inking was a necessary evil, a way to get from point A (penciled sketch) to point B (clean artwork). Inking requires some creativity… but not a lot of thought. For me, it’s a relief to ink. Inking’s just going over the lines again, right? Get the drawing finalized, get it ready to scan. Easy-peasy.
Except that inking also finalizes the drawing in my mind. I can’t remember penciled sketches for beans, but as I work over each line with ink, I commit it to memory – and the inked drawing sticks there. When I started writing the Multiversed script, I was imagining Bea’s old design, all because I made the mistake of inking it.
So I tried again to recreate that old design, but I can’t do it. Her hair design alludes me still. Though it frustrates me to no end, Bea has to be redesigned. My ability to draw just can’t accommodate my imagination this time.